MAIL - CONTACT(AT)BENOITDEREAU.COM      |      TEL - (+33)6 79 32 18 21      |      SIRET - 803 081 314 00012      |      AVAILABLE FOR FREELANCE WORK      |      CGV - TERMS OF SALE     |      PRIVACY POLICY
ALL MEDIA FROM NON-COMMERCIAL PRODUCTS ON THE SITE ARE COPYRIGHT BENOIT DEREAU UNLESS OTHERWISE STATED. COMMERICAL PRODUCT COPYRIGHTS BELONG TO THE RESPECTIVE OWNERS. WEBSITE AND TEMPLATE MADE BY BENOIT DEREAU.








ARCHITECTURAL VISUALIZATION

HIGH QUALITY REALTIME INTERACTIVE TOUR   |   WORKING WITH VR DEVICES - HTC VIVE PRE - OCULUS CV 1 - SAMSUNG GEAR VR
   FRIENDLY NAVIGATION SYSTEM   |   WORKING WITH ANDROID & IOS SMARTPHONES








MY SHOWREEL 2015-16
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VIDEO
UNREAL ENGINE 4




NEXITY SAINT DIDIER
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INTERACTIVE VIRTUAL REALITY TOUR
UNREAL ENGINE 4










PLACE VICTORIA
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INTERACTIVE VIRTUAL REALITY TOUR
UNREAL ENGINE 4










ROYAL SUTTON PLACE
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INTERACTIVE VIRTUAL REALITY TOUR
UNREAL ENGINE 4










UNIT 26 VR
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INTERACTIVE VIRTUAL REALITY TOUR
UNREAL ENGINE 4











FUSION RESTAURANT
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INTERACTIVE VIRTUAL REALITY TOUR
UNREAL ENGINE 4










SUN AND TALES
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INTERACTIVE VIRTUAL REALITY TOUR
UNREAL ENGINE 4






LUCID ARCH
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INTERACTIVE VIRTUAL REALITY TOUR
UNREAL ENGINE 4









UNREAL PARIS
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INTERACTIVE VIRTUAL REALITY TOUR
UNREAL ENGINE 4









READING TIME
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INTERIOR STILLS
CORONA RENDER









UNITY APARTMENT
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INTERACTIVE TOUR
UNITY 4.6.3









SUNNY TIMES
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EXTERIOR STILLS
VRAY RENDER









THE HOTEL ROOM
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INTERIOR STILLS
VRAY RENDER









A SILENT PLACE
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EXTERIOR STILLS
VRAY RENDER









TERRITOIRE 3D
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URBAN VISUALIZATION SOFTWARE
URBAN 3D ENGINE









NATURAL PLACE
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EXTERIOR STILLS
MENTAL RAY RENDER















LEVEL-DESIGN

UNREAL ENGINE 4   |   UNREAL ENGINE 3   |   UNITY 4   |   SOURCE ENGINE







QUALCOMM VULKAN ARENA
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INTERACTIVE VIRTUAL REALITY TOUR
UNREAL ENGINE 4









DISHONORED
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VIDEO GAME
UNREAL ENGINE 3









CASINO ONLINE
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VIDEO GAME
UNITY 4.4









DNIEPR
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VIDEO GAME MODIFICATION
SOURCE ENGINE









LOGISTIQUE
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VIDEO GAME MODIFICATION
SOURCE ENGINE















ANIMATION

SHORT-FILMS   |   COMMERCIALS






BOBBIES
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SHORT FILM
VRAY RENDER









SOMEWHERE
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SHORT FILM
MENTAL RAY RENDER















PACKSHOT

PROMOTIONAL STILL IMAGES   |   CLOSE-UP






FEBRUARY
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PACKSHOT
VRAY RENDER












RESUME

SOFTWARES   |   EXPERIENCES   |   CONTACT   |   CGV








logo_3ds
AUTODESK 3DS Studio Max
Modeling / Lighting / LWF / Rendering Vray & MRay
logo_marvelous
Marvelous Designer
cloths / Pillows / Bed
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MAXON Cinema 4D
Modeling / Lighting / Shading / Texturing / Rendering
logo_unity
Unity
Modeling / Lighting / Shading / Texturing / Rendering
logo_hammer
VALVE Hammer Editor
Brushwork / Scripting / Lighting / Texturing
logo_unreal
EPIC Unreal Editor
Set-Dressing / Lighting / Shading / Optimization
logo_nuke
ADOBE After Effects / THE FOUNDRY Nuke
Standard & Deep 32 bit Composition / Post-Production
logo_vegas
SONY Vegas
Editing / Mixing / Encoding
logo_gimp
ADOBE Photoshop / The Gimp
Post-Production / Texturing / Pass Combination

   Welcome on my humble portfolio. :-) I'm Benoit Dereau and i'm living in France.

    having Discovered the computer graphics with level design authoring tools, I realised for several years great quantity of short works purely for my own education before turning myself to more structured and serious projects.

    Two years of curriculum in an architecture and photorealism-orientated 3D design school allowed me to develop skills on multiple softwares and renders as Vray®, Mental Ray® or Final Render® and in the essentials of post-production, with these essentials providing me with references and knowledge bearing on image composition that I would not have acquired by myself if I had limited myself to level design.

    I attempt to bring to my works such care and image composition as I have developed through my productions under Mental Ray®, the goal being to immerse the spectator or player in a given atmosphere and emotion. I like to find in medias(photography, cinema, video-games, etc...) the arguments that will enrich my compositions in various ways.

    J'oriente dorénavant mon travail essentielement dans la réalité virtuel et les technologies de temps réel. J'aime l'emerveillement et l'émotion que peux apporter la combinaison des deux technologies sur les gens autours de moi!"


They collaborated with me: Qualcomm / Imagine 360 / VMI Studios / Nexity / The Foire / Imaginar Ltd / Lucid Arch / White Crow Studio / Yilifilm / The UX Agency.




• PROFESSIONAL EXPERIENCE:

    Casino Prototype - Unity  /  2013 May - 2013 November
    Bobbies - Freelance  /  2013 february - 2013 june
    Archivideo - Dassault Systems  /  2012 october - 2013 mars
    Dishonored - Arkane Studios  /  2011 July - 2012 April

• AMATEUR EXPERIENCE:

    Unreal Paris - UE4  /  2014-2015
    Reading Time - Corona  /  2014
    Unity Appartment - Unity  /  2014
    Architecture Stills #03 - VRay  /  2014
    Interior Stills #01 - VRay  /  2014 May
    Architecture Stills #02 - VRay  /  2014 January
    Dniepr - Source Engine  /  2010 - 2013 September
    Architecture Stills #01 - Mental Ray  /  2011 April
    Somewhere - Short Film  /  2010 December - 2011 February
    Logistique - Source Engine  /  2008 - 2009

• EDUCATION:

    MJM Graphic Design School  /  2009 - 2011
    Institution La Providence  /  2006 - 2009

      CURRICULUM VITAE (English):   cv_english_pdf   cv_english_openoffice   cv_english_word

      CURRICULUM VITAE (French):   cv_french_pdf   cv_french_openoffice   cv_french_word